using UnityEngine; using System.Collections; using UnityEditor; using EzySlice; /** * This is a simple Editor helper script for rapid testing/prototyping! */ [CustomEditor(typeof(ShatterExample))] public class ShatterExampleEditor : Editor { public GameObject source; public Material crossMat; public int slice; public override void OnInspectorGUI() { ShatterExample plane = (ShatterExample)target; source = (GameObject)EditorGUILayout.ObjectField(source, typeof(GameObject), true); if (source == null) { EditorGUILayout.LabelField("Add a GameObject to Shatter."); return; } if (!source.activeInHierarchy) { EditorGUILayout.LabelField("Object is Hidden. Cannot Slice."); return; } if (source.GetComponent() == null) { EditorGUILayout.LabelField("GameObject must have a MeshFilter."); return; } crossMat = (Material)EditorGUILayout.ObjectField(crossMat, typeof(Material), true); slice = EditorGUILayout.IntSlider(slice, 1, 20); if (GUILayout.Button("Shatter Object")) { if (plane.ShatterObject(source, slice, crossMat)) { source.SetActive(false); } } } }