using UnityEditor; namespace NobleMuffins.LimbHacker.Guts { [CustomEditor(typeof(ChildOfHackable))] public class ChildOfHackableEditor : Editor { public override void OnInspectorGUI() { EditorGUILayout.LabelField("This is a Limb Hacker internal component."); EditorGUILayout.LabelField("Do not add this to an object yourself."); } } }