using UnityEngine; namespace NobleMuffins.LimbHacker.Examples { [RequireComponent(typeof(SwordVelocityFilter))] public class AttachableSlicerController : MonoBehaviour { private SwordVelocityFilter swordVelocityFilter; public GameObject slicer; void Start() { swordVelocityFilter = GetComponent(); } void Update() { slicer.SetActive(swordVelocityFilter.IsFastEnoughToCut); } } }