using UnityEngine; namespace NobleMuffins.LimbHacker.Examples { public class CameraPositionController : MonoBehaviour { public Transform backAwayPosition, upClosePosition; public TimeForSlicingFilter timeForSlicingFilter; public float transitionTime = 1f; private new Transform transform; private Vector3 position, positionDelta; // Use this for initialization void Start() { transform = GetComponent(); position = transform.position; } // Update is called once per frame void Update() { Vector3 idealPosition = timeForSlicingFilter.IsTimeForSlicing ? upClosePosition.position : backAwayPosition.position; position = Vector3.SmoothDamp(position, idealPosition, ref positionDelta, transitionTime); transform.position = position; } } }