using UnityEngine; using System.Collections.Generic; namespace NobleMuffins.LimbHacker.Examples { public class MarkOfCain : MonoBehaviour { private readonly static List markedObjects = new List(); void Start() { markedObjects.Add(gameObject); } public static void DestroyAllMarkedObjects() { foreach (var go in markedObjects) { if (go != null) Destroy(go); } markedObjects.Clear(); } } }