using UnityEngine; namespace NobleMuffins.LimbHacker.Guts { public class BoneMetadata { public BoneMetadata(int index, string nameInViewGraph, Matrix4x4 bindPose) { Index = index; NameInViewGraph = nameInViewGraph; BindPose = bindPose; } public int Index { get; private set; } public string NameInViewGraph { get; private set; } public Matrix4x4 BindPose { get; private set; } } }