using UnityEngine; using System.Collections.Generic; namespace NobleMuffins.LimbHacker.Guts { public class JobYield { public JobYield(JobSpecification job, Vector4 planeInWorldSpace, Vector3 focalPointInWorldSpace, IEnumerable alfa, IEnumerable bravo) { Job = job; PlaneInWorldSpace = planeInWorldSpace; FocalPointInWorldSpace = focalPointInWorldSpace; Alfa = alfa; Bravo = bravo; } public JobSpecification Job { get; private set; } public Vector4 PlaneInWorldSpace { get; private set; } public IEnumerable Alfa { get; private set; } public IEnumerable Bravo { get; private set; } public Vector3 FocalPointInWorldSpace { get; private set; } } }