using System; using UnityEngine; namespace NobleMuffins.LimbHacker.Guts { public class SliceEventArgs: EventArgs { public SliceEventArgs (Plane planeInWorldSpace, Vector3 focalPointInWorldSpace, GameObject[] parts): base() { PlaneInWorldSpace = planeInWorldSpace; FocalPointInWorldSpace = focalPointInWorldSpace; Parts = parts; } public Plane PlaneInWorldSpace { get; private set; } public Vector3 FocalPointInWorldSpace { get; private set; } public GameObject[] Parts { get; private set; } } }