using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof (characterModelElementInfo))] public class characterModelElementInfoEditor : Editor { characterModelElementInfo manager; void OnEnable () { manager = (characterModelElementInfo)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Get Character Elements")) { manager.getCharacterElements (); } EditorGUILayout.Space (); } } #endif