using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof (characterModelListManager))] public class characterModelListManagerEditor : Editor { characterModelListManager manager; void OnEnable () { manager = (characterModelListManager)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Replace Model")) { manager.replaceCharacterModel (); } EditorGUILayout.Space (); if (GUILayout.Button ("Set Next Model")) { manager.setNextOrPreviousCharacterModel (true); } EditorGUILayout.Space (); if (GUILayout.Button ("Set Previous Model")) { manager.setNextOrPreviousCharacterModel (false); } EditorGUILayout.Space (); } } #endif