using System.Collections; using System.Collections.Generic; using UnityEngine; namespace PixPlays.ElementalVFX { [RequireComponent(typeof(TrailRenderer))] public class TrailScaleWithHierarchy : MonoBehaviour { private TrailRenderer _trailRenderer; private float _initialWidth; private float _initialTrailTime; private void Start() { _trailRenderer = GetComponent(); _initialWidth = _trailRenderer.widthMultiplier; _initialTrailTime = _trailRenderer.time; } private void Update() { _trailRenderer.widthMultiplier = GetWorldScale(transform, _initialWidth); _trailRenderer.time = _initialTrailTime * _trailRenderer.widthMultiplier; } private float GetWorldScale(Transform obj,float scale=1) { float newScale = obj.localScale.x * scale; if (obj.parent != null) { return GetWorldScale(obj.parent, newScale); } return newScale; } } }