using System.Collections; using System.Collections.Generic; using UnityEngine; public class gravityObjectManager : MonoBehaviour { public virtual void onGroundOrOnAir (bool state) { } public virtual bool isSearchingSurface () { return false; } public virtual Vector3 getCurrentNormal () { return Vector3.zero; } public virtual Transform getGravityCenter () { return null; } public virtual bool isPlayerSearchingGravitySurface () { return false; } public virtual bool isUsingRegularGravity () { return true; } }