using System.Collections; using System.Collections.Generic; using UnityEngine; public class simpleCoinPickup : MonoBehaviour { public int coinAmount = 1; public GameObject coinPickupGameObject; public void checkToPickCoin (GameObject characterDetected) { coinPocketSystem currentCoinPocketSystem = characterDetected.GetComponentInChildren (); if (currentCoinPocketSystem != null) { if (currentCoinPocketSystem.canPickCoins ()) { currentCoinPocketSystem.addCoinAmount (coinAmount); Destroy (coinPickupGameObject); } } } }