using System.Collections; using System.Collections.Generic; using UnityEngine; public class stairAdherenceSystem : MonoBehaviour { [Header ("Main Settings")] [Space] public bool modifyStairsValuesOnPlayer = true; public float stairsMinValue = 0.08f; public float stairsMaxValue = 0.25f; public float stairsGroundAdherence = 6.5f; public void setStairsValuesOnPlayer (playerController newPlayerController) { newPlayerController.setStairsValues (stairsMinValue, stairsMaxValue, stairsGroundAdherence); } }