using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class manualDetonationMineObject : MonoBehaviour { public UnityEvent eventToActivateMine; manualDetonationMineSystem mainManualDetonationMineSystem; public void activateMine () { eventToActivateMine.Invoke (); } public void removeMine () { if (mainManualDetonationMineSystem != null) { mainManualDetonationMineSystem.removeCurrentMine (); } } public void setManualDetonationMineSystem (manualDetonationMineSystem newManualDetonationMineSystem) { mainManualDetonationMineSystem = newManualDetonationMineSystem; } }