using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class grabObjectProperties : MonoBehaviour { [Header ("Main Settings")] [Space] public bool objectUsesWeight = true; public float objectWeight; public bool useExtraGrabDistance; public float extraGrabDistance; [Space] [Header ("Mass Settings")] [Space] public bool useCustomMassToThrow; public float customMassToThrow; public float customObjectMassDividerOnThrow = 1; [Space] [Header ("Events Settings")] [Space] public bool useEventsOnGrabObject; public UnityEvent eventOnGrabObject; public bool useEventsOnDropObject; public UnityEvent eventOnDropObject; public bool useEventToSetPlayer; public eventParameters.eventToCallWithGameObject eventToSetPlayer; [Space] [Header ("Components")] [Space] public Collider mainTrigger; public float getObjectWeight () { if (objectUsesWeight) { return objectWeight; } return 0; } public float getExtraGrabDistance () { if (useExtraGrabDistance) { return extraGrabDistance; } return 0; } public void checkEventsOnGrabObject () { if (useEventsOnGrabObject) { eventOnGrabObject.Invoke (); } } public void checkEventsOnDropObject () { if (useEventsOnDropObject) { eventOnDropObject.Invoke (); } } public void checkEventToSetPlayer (GameObject newPlayer) { if (useEventToSetPlayer) { eventToSetPlayer.Invoke (newPlayer); } } public Collider getMainTrigger () { return mainTrigger; } }