using UnityEngine; namespace GameKitController.Audio { public interface IExternalAudioPlayer { void Play (AudioElement audioElement, GameObject gameObj); void PlayOneShot (AudioElement audioElement, GameObject gameObj, float volumeScale = 1.0f); void Stop (AudioElement audioElement, GameObject gameObj); void Pause (AudioElement audioElement, GameObject gameObj); void UnPause (AudioElement audioElement, GameObject gameObj); } }