using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu (fileName = "Character Armor-Cloth piece Template", menuName = "GKC/Create Armor-Cloth Piece Template", order = 51)] public class armorClothPieceTemplate : ScriptableObject { public string Name; public string fullSetName; public int ID = 0; [Space] [Space] public List armorClothStatsInfoList = new List (); }