using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu (fileName = "Full Crafting Blueprint Template List", menuName = "GKC/Create Full Crafting Blueprint Template List", order = 51)] public class fullCraftingBlueprintInfoTemplateData : ScriptableObject { public string Name; public int ID = 0; [Space] [Header ("Crafting Blueptint Template Data List Settings")] [Space] public List craftingBlueprintInfoTemplateDataList = new List (); }