using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(cameraCaptureSystem))] public class cameraCaptureSystemEditor : Editor { cameraCaptureSystem manager; void OnEnable () { manager = (cameraCaptureSystem)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Take Capture")) { manager.takeCaptureWithCameraEditor (); } EditorGUILayout.Space (); } } #endif