using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof (filesChecker))] public class filesCheckerEditor : Editor { filesChecker manager; void OnEnable () { manager = (filesChecker)target; } public override void OnInspectorGUI () { EditorGUILayout.Space (); DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); EditorGUILayout.Space (); if (GUILayout.Button ("\n CHECK OBJECTS \n")) { manager.checkPrefabs (); } EditorGUILayout.Space (); } } #endif