using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(simpleEventSystem))] public class simpleEventSystemEditor : Editor { simpleEventSystem manager; void OnEnable () { manager = (simpleEventSystem)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Call Event")) { if (Application.isPlaying) { manager.activateDevice (); } } EditorGUILayout.Space (); } } #endif