using System.Collections; using System.Collections.Generic; using UnityEngine; public class simpleWaypointSystem : MonoBehaviour { [Header ("Main Settings")] [Space] public List wayPoints = new List (); [Space] [Header ("Gizmo Settings")] [Space] public bool showGizmo; public Color gizmoLabelColor = Color.black; public float gizmoRadius; public List getWayPoints () { return wayPoints; } void OnDrawGizmos () { if (!showGizmo) { return; } if (GKC_Utils.isCurrentSelectionActiveGameObject (gameObject)) { DrawGizmos (); } } void OnDrawGizmosSelected () { DrawGizmos (); } void DrawGizmos () { if (showGizmo) { for (int i = 0; i < wayPoints.Count; i++) { if (wayPoints [i] != null) { Gizmos.color = Color.yellow; Gizmos.DrawSphere (wayPoints [i].position, gizmoRadius); if (i + 1 < wayPoints.Count && wayPoints [i + 1] != null) { Gizmos.color = Color.white; Gizmos.DrawLine (wayPoints [i].position, wayPoints [i + 1].position); } } } } } }