using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(powersAndAbilitiesSystem))] public class powersAndAbilitiesSystemEditor : Editor { SerializedProperty powerInfoList; powersAndAbilitiesSystem manager; bool expanded; bool applicationIsPlaying; GUIStyle buttonStyle = new GUIStyle (); void OnEnable () { powerInfoList = serializedObject.FindProperty("powerInfoList"); manager = (powersAndAbilitiesSystem)target; } public override void OnInspectorGUI () { EditorGUILayout.Space (); buttonStyle = new GUIStyle (GUI.skin.button); buttonStyle.fontStyle = FontStyle.Bold; buttonStyle.fontSize = 12; GUILayout.BeginVertical ("Main Settings", "window", GUILayout.Height (30)); GUILayout.BeginVertical ("Power Event List", "window"); showPowerInfoList (powerInfoList); GUILayout.EndVertical (); applicationIsPlaying = Application.isPlaying; EditorGUILayout.Space (); GUILayout.EndVertical (); EditorGUILayout.Space (); if (GUI.changed) { serializedObject.ApplyModifiedProperties (); } } void showPowerInfoList (SerializedProperty list) { GUILayout.BeginVertical (); EditorGUILayout.Space (); if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) { list.isExpanded = !list.isExpanded; } EditorGUILayout.Space (); if (list.isExpanded) { EditorGUILayout.Space (); GUILayout.Label ("Number of Abilities: " + list.arraySize); EditorGUILayout.Space (); GUILayout.BeginHorizontal (); if (GUILayout.Button ("Add Power")) { list.arraySize++; } if (GUILayout.Button ("Clear List")) { list.arraySize = 0; } GUILayout.EndHorizontal (); EditorGUILayout.Space (); GUILayout.BeginHorizontal (); if (GUILayout.Button ("Expand All")) { for (int i = 0; i < list.arraySize; i++) { list.GetArrayElementAtIndex (i).isExpanded = true; } } if (GUILayout.Button ("Collapse All")) { for (int i = 0; i < list.arraySize; i++) { list.GetArrayElementAtIndex (i).isExpanded = false; } } GUILayout.EndHorizontal (); EditorGUILayout.Space (); for (int i = 0; i < list.arraySize; i++) { expanded = false; GUILayout.BeginHorizontal (); GUILayout.BeginHorizontal ("box"); EditorGUILayout.Space (); if (i < list.arraySize && i >= 0) { EditorGUILayout.BeginVertical (); EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false); if (list.GetArrayElementAtIndex (i).isExpanded) { showPowerInfoListElement (list.GetArrayElementAtIndex (i)); expanded = true; } EditorGUILayout.Space (); GUILayout.EndVertical (); } GUILayout.EndHorizontal (); if (expanded) { GUILayout.BeginVertical (); } else { GUILayout.BeginHorizontal (); } if (GUILayout.Button ("x")) { list.DeleteArrayElementAtIndex (i); } if (GUILayout.Button ("v")) { if (i >= 0) { list.MoveArrayElement (i, i + 1); } } if (GUILayout.Button ("^")) { if (i < list.arraySize) { list.MoveArrayElement (i, i - 1); } } if (expanded) { GUILayout.EndVertical (); } else { GUILayout.EndHorizontal (); } GUILayout.EndHorizontal (); } } GUILayout.EndVertical (); } void showPowerInfoListElement (SerializedProperty list) { GUILayout.BeginVertical ("box"); EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name")); EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToEnable")); EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToDisable")); EditorGUILayout.Space (); GUILayout.BeginVertical ("Debug Options", "window", GUILayout.Height (30)); if (GUILayout.Button ("Enable Ability")) { if (applicationIsPlaying) { manager.enableGeneralPower (list.FindPropertyRelative ("Name").stringValue); } } if (GUILayout.Button ("Disable Ability")) { if (applicationIsPlaying) { manager.disableGeneralPower (list.FindPropertyRelative ("Name").stringValue); } } GUILayout.EndVertical (); EditorGUILayout.Space (); GUILayout.EndVertical (); } } #endif