using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SimpleFPSCounter : MonoBehaviour { public bool fpsCounterEnabled = true; public Text fpsText; float deltaTime = 0.0f; bool fpsCounterActive; void Start () { enableOrDisableFPSCounter (fpsCounterEnabled); } void Update () { if (!fpsCounterActive) { return; } deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f; float msec = deltaTime * 1000.0f; float fps = 1.0f / deltaTime; fpsText.text = string.Format ("{0:0.0} ms ({1:0.})", msec, fps); } void OnEnable () { if (Application.isPlaying) { enableOrDisableFPSCounter (true); } } void enableOrDisableFPSCounter (bool state) { if (fpsCounterActive == state) { return; } fpsCounterActive = state; if (fpsText != null) { if (fpsText.gameObject.activeSelf != fpsCounterActive) { fpsText.gameObject.SetActive (fpsCounterActive); } } } }