using System.Collections; using System.Collections.Generic; using GameKitController.Audio; using UnityEngine; public class playSoundOnTriggerEnter : MonoBehaviour { public AudioClip soundToPlay; public AudioElement soundToPlayAudioElement; public List tagListToCheck = new List (); public bool playingSound; public AudioSource mainAudioSource; public bool useEventTriggerSystem; private void InitializeAudioElements () { if (soundToPlay != null) { soundToPlayAudioElement.clip = soundToPlay; } if (mainAudioSource != null) { soundToPlayAudioElement.audioSource = mainAudioSource; } } void Start () { InitializeAudioElements (); } void Update () { if (playingSound && !mainAudioSource.isPlaying) { playingSound = false; } } void OnTriggerEnter (Collider col) { if (useEventTriggerSystem) { return; } if (playingSound) { return; } if (tagListToCheck.Contains (col.gameObject.tag)) { playSound (); } } public void playSound () { if (playingSound) { return; } AudioPlayer.PlayOneShot (soundToPlayAudioElement, gameObject); playingSound = true; } }