using System.Collections; using System.Collections.Generic; using UnityEngine; public class setGameObjectActiveState : MonoBehaviour { [Header ("Main Settings")] [Space] public bool setInitialState; public bool initialState; [Space] [Header ("Debug")] [Space] public bool objectActive; [Space] [Header ("Components")] [Space] public GameObject objectToActive; void Start () { if (objectToActive == null) { objectToActive = gameObject; } if (objectToActive.activeSelf) { objectActive = true; } if (setInitialState) { setActiveState (initialState); } } public void changeActiveState () { objectActive = !objectActive; setActiveState (objectActive); } public void setActiveState (bool state) { objectActive = state; if (objectToActive.activeSelf != state) { objectToActive.SetActive (state); } } public void changeActiveStateFromEditor () { changeActiveState (); updateComponent (); } void updateComponent () { GKC_Utils.updateComponent (this); GKC_Utils.updateDirtyScene ("Update Set GameObject Active State " + gameObject.name, gameObject); } }