using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(setTransparentSurfaces))] public class setTransparentSurfacesEditor : Editor { setTransparentSurfaces manager; void OnEnable () { manager = (setTransparentSurfaces)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Enable Check Surfaces")) { if (Application.isPlaying) { manager.setCheckSurfaceActiveState (true); } } if (GUILayout.Button ("Disable Check Surfaces")) { if (Application.isPlaying) { manager.setCheckSurfaceActiveState (false); } } EditorGUILayout.Space (); } } #endif