using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu (fileName = "Character Aspect Template List", menuName = "GKC/Create Character Aspect Template List", order = 51)] public class characterAspectCustomizationTemplateData : ScriptableObject { public string Name; public int ID = 0; public List characterAspectCustomizationTemplateList = new List (); }