using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class characterCustomizationInfo { public string Name; public string typeName; public string categoryName; public int ID; [Space] public float floatValue; public bool useRandomFloatValue; [Space] public bool boolValue; public bool useRandomBoolValue; public bool useRandomObjectFromCategoryName; [Space] public bool multipleElements; } [System.Serializable] public class characterCustomizationTypeInfo { public string Name; public List characterCustomizationInfoList = new List (); }