using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(setGameObjectActiveState))] public class setGameObjectActiveStateEditor : Editor { setGameObjectActiveState manager; void OnEnable () { manager = (setGameObjectActiveState)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Enable/Disable Object")) { manager.changeActiveStateFromEditor (); } } } #endif