using UnityEngine; using System.Collections; using UnityEditor; [CustomEditor (typeof(weaponAnimatorSystem))] public class weaponAnimatorSystemEditor : Editor { weaponAnimatorSystem manager; void OnEnable () { manager = (weaponAnimatorSystem)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Enable Weapon Animator")) { manager.enableOrDisableWeaponAnimator (true); } EditorGUILayout.Space (); if (GUILayout.Button ("Disable Weapon Animator")) { manager.enableOrDisableWeaponAnimator (false); } } }