using System.Collections; using System.Collections.Generic; using UnityEngine; public class languageElementDeviceChecker : languageElementChecker { [Header ("Custom Settings")] [Space] public deviceStringAction mainDeviceStringAction; public override void updateLanguageOnElement (string currentLanguage) { for (int i = 0; i < UIElementLanguageInfoList.Count; i++) { if (UIElementLanguageInfoList [i].language.Equals (currentLanguage)) { mainDeviceStringAction.setNewDeviceName (UIElementLanguageInfoList [i].textContent); mainDeviceStringAction.setDeviceAction (UIElementLanguageInfoList [i].extraTextContent); return; } } } }