using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class meleeWeaponInfo { [Space] [Header ("Movements Settings")] [Space] public bool setNewMovementValues; [Space] [Space] public bool setNewIdleID; public int idleIDUsed; public bool useStrafeMode; public int strafeIDUsed; public bool activateStrafeModeOnLockOnTargetActive; [Space] public bool toggleStrafeModeIfRunningActive; public bool setSprintEnabledStateWithWeapon; public bool sprintEnabledStateWithWeapon; [Space] public bool setNewCrouchID; public int crouchIDUsed; [Space] public bool setNewMovementID; public int movementIDUsed; [Space] [Header ("Attack Settings")] [Space] public List mainAttackInfoList = new List (); }