using UnityEngine; using System.Collections; public class refractionCube : MonoBehaviour { public Color refractionCubeColor; public GameObject cubeLaserDeviceGameObject; public GameObject cubeLaserConnectorGameObject; public bool refractingLaser; //set the color in the cube, so when the laser is reflected, the color is applied to the laser void Start () { GetComponent ().material.color = refractionCubeColor; } public void setRefractingLaserState (bool state) { refractingLaser = state; } public bool isRefracting () { return refractingLaser; } }