using System.Collections; using System.Collections.Generic; using UnityEngine; public class stopParticlesAtStart : MonoBehaviour { [Header ("Main Settings")] [Space] public bool disableParticlesAtStartEnabled = true; public bool checkIfParticlesComponentAssigned = true; public bool clearParticlesEnabled = true; public ParticleSystem mainParticleSystem; void Start () { if (disableParticlesAtStartEnabled) { if (checkIfParticlesComponentAssigned) { if (mainParticleSystem == null) { mainParticleSystem = GetComponentInChildren (); } } if (mainParticleSystem != null) { mainParticleSystem.Stop (); if (clearParticlesEnabled) { mainParticleSystem.Clear (); } } } } }