%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &1002106172487008 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4206172592668824} - component: {fileID: 33047206812516924} - component: {fileID: 23585278073772230} m_Layer: 0 m_Name: Cube (7) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4206172592668824 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1002106172487008} m_LocalRotation: {x: -0.38944548, y: 0, z: 0, w: 0.9210496} m_LocalPosition: {x: 0, y: 0.02236, z: -0.04286} m_LocalScale: {x: 0.049533203, y: 0.115867846, z: 0.07889249} m_Children: [] m_Father: {fileID: 4303244188615676} m_RootOrder: 5 m_LocalEulerAnglesHint: {x: -45.84, y: 0, z: 0} --- !u!33 &33047206812516924 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1002106172487008} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23585278073772230 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1002106172487008} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: beb2c9a258b6f75448d345bf8cf13cdb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1013285449113594 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4157541790223860} m_Layer: 0 m_Name: Rotation Point m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4157541790223860 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1013285449113594} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4927490765791780} - {fileID: 4109586099949960} - {fileID: 4880574947955930} - {fileID: 4982529338990534} - {fileID: 4482652197558898} - {fileID: 4006904573755728} m_Father: {fileID: 4434711776886478} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1025398695242278 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4996150768560884} m_Layer: 0 m_Name: Raycast Check Transform Damage Detection Trigger (1) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4996150768560884 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1025398695242278} m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068} m_LocalPosition: {x: -0.1539998, y: 0.46000028, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4927490765791780} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1032066261702318 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4209027752789344} m_Layer: 0 m_Name: Bone m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4209027752789344 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1032066261702318} m_LocalRotation: {x: 0.6899313, y: 0.15490283, z: -0.15490279, w: 0.6899312} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} m_Children: - {fileID: 4804677776866154} m_Father: {fileID: 4850671021703534} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 90.00001, y: 0, z: -13.921035} --- !u!1 &1040397516809612 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4303244188615676} m_Layer: 0 m_Name: GameObject m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4303244188615676 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1040397516809612} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0.58400023, z: 0.25500008} m_LocalScale: {x: 1.1840491, y: 1.2284514, z: 1.1840497} m_Children: - {fileID: 4915634580706358} - {fileID: 4199215015752100} - {fileID: 4664577958417978} - {fileID: 4600490042066454} - {fileID: 4724003256050056} - {fileID: 4206172592668824} - {fileID: 4299173659753504} - {fileID: 4049768330380884} - {fileID: 4276798944204340} m_Father: {fileID: 4565977399954848} m_RootOrder: 8 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1057744921464834 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4739953392004238} - component: {fileID: 135620280960160334} m_Layer: 2 m_Name: Trigger m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4739953392004238 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1057744921464834} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4033901500346180} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!135 &135620280960160334 SphereCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1057744921464834} m_Material: {fileID: 0} m_IsTrigger: 1 m_Enabled: 1 serializedVersion: 2 m_Radius: 1.94 m_Center: {x: 0, y: 0, z: 0} --- !u!1 &1062019742930586 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4575393367945804} - component: {fileID: 33242166028130432} - component: {fileID: 23732242642551514} m_Layer: 0 m_Name: Cylinder (4) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4575393367945804 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1062019742930586} m_LocalRotation: {x: -0.0035779467, y: -0, z: -0, w: 0.9999937} m_LocalPosition: {x: 0, y: 0.6630002, z: 0.008999944} m_LocalScale: {x: 0.11211073, y: 0.04086466, z: 0.11211079} m_Children: [] m_Father: {fileID: 4565977399954848} m_RootOrder: 5 m_LocalEulerAnglesHint: {x: -0.41, y: 0, z: 0} --- !u!33 &33242166028130432 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1062019742930586} m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23732242642551514 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1062019742930586} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: beb2c9a258b6f75448d345bf8cf13cdb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1062840203457918 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4718339859098010} - component: {fileID: 33958036388033434} - component: {fileID: 23308404047568374} m_Layer: 0 m_Name: Cylinder m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4718339859098010 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1062840203457918} m_LocalRotation: {x: -0.04884981, y: -0, z: -0, w: 0.9988061} m_LocalPosition: {x: 0, y: -0.6290002, z: 0} m_LocalScale: {x: 0.08001632, y: 0.18925376, z: 0.08001637} m_Children: [] m_Father: {fileID: 4565977399954848} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: -5.6, y: 0, z: 0} --- !u!33 &33958036388033434 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1062840203457918} m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23308404047568374 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1062840203457918} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 5111fac6665f34d40a8a71744ab24b41, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1103348780596034 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4982529338990534} - component: {fileID: 96814153096261440} m_Layer: 0 m_Name: Trail Renderer m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4982529338990534 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1103348780596034} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0.373, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4157541790223860} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!96 &96814153096261440 TrailRenderer: serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1103348780596034} m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 061e14ef150d9504f92963e052fc26a3, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 m_Time: 5 m_Parameters: serializedVersion: 3 widthMultiplier: 0.5 widthCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 1 inSlope: 0 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 - serializedVersion: 3 time: 0.47098976 value: 0.4482758 inSlope: -0.04431301 outSlope: -0.04431301 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 0 colorGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} key1: {r: 1, g: 1, b: 1, a: 1} key2: {r: 0, g: 0, b: 0, a: 0} key3: {r: 0, g: 0, b: 0, a: 0} key4: {r: 0, g: 0, b: 0, a: 0} key5: {r: 0, g: 0, b: 0, a: 0} key6: {r: 0, g: 0, b: 0, a: 0} key7: {r: 0, g: 0, b: 0, a: 0} ctime0: 0 ctime1: 65535 ctime2: 0 ctime3: 0 ctime4: 0 ctime5: 0 ctime6: 0 ctime7: 0 atime0: 0 atime1: 65535 atime2: 0 atime3: 0 atime4: 0 atime5: 0 atime6: 0 atime7: 0 m_Mode: 0 m_NumColorKeys: 2 m_NumAlphaKeys: 2 numCornerVertices: 0 numCapVertices: 0 alignment: 0 textureMode: 0 shadowBias: 0 generateLightingData: 0 m_MinVertexDistance: 0.1 m_Autodestruct: 0 m_Emitting: 1 --- !u!1 &1118594622411370 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4600490042066454} - component: {fileID: 33954002743401046} - component: {fileID: 23302744116163840} m_Layer: 0 m_Name: Cube (5) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4600490042066454 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1118594622411370} m_LocalRotation: {x: -0.18738134, y: -0, z: -0, w: 0.9822873} m_LocalPosition: {x: 0, y: -0.09288961, z: -0.0012699068} m_LocalScale: {x: 0.06340853, y: 0.08837811, z: 0.07507201} m_Children: [] m_Father: {fileID: 4303244188615676} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: -21.6, y: 0, z: 0} --- !u!33 &33954002743401046 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1118594622411370} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23302744116163840 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1118594622411370} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: beb2c9a258b6f75448d345bf8cf13cdb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1155398175559324 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4586176225183958} m_Layer: 0 m_Name: Left Hand Position m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4586176225183958 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1155398175559324} m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068} m_LocalPosition: {x: -0.096, y: 0.077, z: -0.097} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4033901500346180} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90} --- !u!1 &1156426269798666 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4390662517260938} m_Layer: 0 m_Name: Plane Definer 2 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4390662517260938 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1156426269798666} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0.61, y: 0, z: 0.46} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4006904573755728} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1156573092102582 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4998806792044810} m_Layer: 0 m_Name: Raycast Check Transform Damage Detection Trigger m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4998806792044810 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1156573092102582} m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0.46000051, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4927490765791780} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1167374071983086 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4915634580706358} - component: {fileID: 33625230580725310} - component: {fileID: 23035768714901704} m_Layer: 0 m_Name: Cube (2) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4915634580706358 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1167374071983086} m_LocalRotation: {x: 0.38268343, y: -0, z: -0, w: 0.92387956} m_LocalPosition: {x: 0, y: 0.065000236, z: 0.03000012} m_LocalScale: {x: 0.07277129, y: 0.14069015, z: 0.06892593} m_Children: [] m_Father: {fileID: 4303244188615676} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 45, y: 0, z: 0} --- !u!33 &33625230580725310 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1167374071983086} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23035768714901704 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1167374071983086} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: beb2c9a258b6f75448d345bf8cf13cdb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1210808321536528 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4438996570597706} m_Layer: 0 m_Name: Cut Direction Transform m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4438996570597706 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1210808321536528} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4006904573755728} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1236382603946780 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4809082032686874} - component: {fileID: 33782587767014400} - component: {fileID: 23432769843504920} m_Layer: 0 m_Name: Cube (3) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4809082032686874 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1236382603946780} m_LocalRotation: {x: -0.0019537848, y: 0.00006104176, z: 0.03122753, w: 0.9995104} m_LocalPosition: {x: -0.0347002, y: 0.5440001, z: 0.010200031} m_LocalScale: {x: 0.022938719, y: 0.19201946, z: 0.046169907} m_Children: [] m_Father: {fileID: 4565977399954848} m_RootOrder: 10 m_LocalEulerAnglesHint: {x: -0.224, y: 0, z: 3.579} --- !u!33 &33782587767014400 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1236382603946780} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23432769843504920 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1236382603946780} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: beb2c9a258b6f75448d345bf8cf13cdb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1287814428415338 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4025208474368750} - component: {fileID: 114907729384577718} m_Layer: 0 m_Name: Events On Durability Empty m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4025208474368750 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1287814428415338} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4033901500346180} m_RootOrder: 9 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &114907729384577718 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1287814428415338} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 5348dbf9d359d8f428c7b022390b8ddc, type: 3} m_Name: m_EditorClassIdentifier: spawnObjectEnabled: 1 objectToSpawn: {fileID: 1989409380982338, guid: bcafc0216288fda49b220d03712d1381, type: 3} spawnPosition: {fileID: 0} radiusToSpawn: 0 setObjectRotation: 0 setObjectScale: 0 newObjectScale: {x: 0, y: 0, z: 0} spawnAmountOfSameObject: 0 amountOfSameObjectToSpawn: 0 spawnObjectsOnStart: 0 spawnObjectFromPoolingSystem: 0 checkGKC_PoolingElementOnSpawnedObject: 0 useSpawnReferencePosition: 0 spawnReferencePosition: {fileID: 0} setSpawnedObjectParent: 0 spawnedObjectParent: {fileID: 0} useRaycastToSpawnObject: 0 layerToSpawnObject: serializedVersion: 2 m_Bits: 0 useInfiniteRaycastDistance: 0 raycastDistance: 0 raycastSpawnObjectOffset: {x: 0, y: 0, z: 0} launchRaycastToDownDirection: 0 adjustSpawnedObjectToSurfaceNormal: 0 ignoreRigidbodiesOnRaycast: 0 spawnObjectList: 0 objectListToSpawn: [] useCustomSpawnObjectList: 0 spawnableObjectInfoList: [] storeSpawnedObjects: 0 spawnedObjectList: [] useSpawnLimitAmount: 0 spawnLimitAmount: 0 checkIfObjectsSpawnedAreDead: 0 eventOnLimitReached: m_PersistentCalls: m_Calls: [] eventOnLimitNotReached: m_PersistentCalls: m_Calls: [] useRandomPossibilityToSpawn: 0 possibilityToSpawn: 0 sendSpawnedObjectOnEvent: 0 eventToSendSPawnedObject: m_PersistentCalls: m_Calls: [] sendSpawnedObjectOnRemoteEvent: 0 remoteEventToSendObject: useRemoveEventList: 0 removeEventNameList: [] showGizmo: 0 currentNumberOfSpawnObjects: 0 --- !u!1 &1310421667643534 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4880574947955930} m_Layer: 0 m_Name: Mesh m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4880574947955930 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1310421667643534} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.718, y: 0.7180001, z: 0.7180001} m_Children: - {fileID: 4983747551817576} - {fileID: 4565977399954848} m_Father: {fileID: 4157541790223860} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1320375345019746 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4357443551357416} m_Layer: 0 m_Name: Cut Rectangle Trigger Transform m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4357443551357416 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1320375345019746} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: -0.006} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4006904573755728} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1348844157254674 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4103802665814452} m_Layer: 0 m_Name: Position In First Person m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4103802665814452 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1348844157254674} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: -0.17, z: 0.1} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4033901500346180} m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1358327392373280 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4740757718596624} m_Layer: 0 m_Name: Bone.004 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4740757718596624 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1358327392373280} m_LocalRotation: {x: 0.21060783, y: 0.67501384, z: -0.21060745, w: 0.67501503} m_LocalPosition: {x: -4.7683794e-11, y: 0.0020633144, z: 4.5474734e-17} m_LocalScale: {x: 0.9999999, y: 0.99999994, z: 0.9999999} m_Children: - {fileID: 4874504392119396} m_Father: {fileID: 4578432585887914} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1369236971363212 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4927490765791780} m_Layer: 0 m_Name: Raycast Check Transform Parent m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4927490765791780 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1369236971363212} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4455382686866434} - {fileID: 4998806792044810} - {fileID: 4996150768560884} - {fileID: 4724156565412018} m_Father: {fileID: 4157541790223860} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1389593305043646 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4977328714244512} - component: {fileID: 33944669519318878} - component: {fileID: 23830208958920744} m_Layer: 0 m_Name: Cylinder (2) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4977328714244512 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1389593305043646} m_LocalRotation: {x: -0.008813737, y: -0, z: -0, w: 0.9999612} m_LocalPosition: {x: 0, y: 0.15270022, z: 0.0158} m_LocalScale: {x: 0.080019996, y: 0.27029228, z: 0.08002008} m_Children: [] m_Father: {fileID: 4565977399954848} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: -1.01, y: 0, z: 0} --- !u!33 &33944669519318878 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1389593305043646} m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23830208958920744 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1389593305043646} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 5111fac6665f34d40a8a71744ab24b41, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1414277949239264 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4276798944204340} - component: {fileID: 33749142243072208} - component: {fileID: 23943800147311684} m_Layer: 0 m_Name: Cube (10) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4276798944204340 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1414277949239264} m_LocalRotation: {x: -0.055821575, y: 0, z: 0, w: 0.99844074} m_LocalPosition: {x: -0.0000012082, y: -0.1468, z: -0.0018135} m_LocalScale: {x: 0.05746382, y: 0.07152915, z: 0.025350075} m_Children: [] m_Father: {fileID: 4303244188615676} m_RootOrder: 8 m_LocalEulerAnglesHint: {x: -6.4, y: 0, z: 0} --- !u!33 &33749142243072208 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1414277949239264} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23943800147311684 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1414277949239264} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: beb2c9a258b6f75448d345bf8cf13cdb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1415267527688774 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4241299050795168} m_Layer: 0 m_Name: Plane Definer 3 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4241299050795168 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1415267527688774} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0.79, y: 0, z: 0.39000034} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4006904573755728} m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1417849942307056 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4589489259539520} - component: {fileID: 33040128177366886} - component: {fileID: 23536606047523546} m_Layer: 0 m_Name: Cylinder (1) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4589489259539520 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1417849942307056} m_LocalRotation: {x: 0.053555924, y: -0, z: -0, w: 0.99856484} m_LocalPosition: {x: 0, y: -0.28300005, z: 0} m_LocalScale: {x: 0.084020995, y: 0.19871263, z: 0.084021054} m_Children: [] m_Father: {fileID: 4565977399954848} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 6.14, y: 0, z: 0} --- !u!33 &33040128177366886 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1417849942307056} m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23536606047523546 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1417849942307056} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 3eb079016c4106b41bc3f19de570f770, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1474985456834204 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4259633678808382} m_Layer: 0 m_Name: Position To Keep Object m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4259633678808382 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1474985456834204} m_LocalRotation: {x: 0.68785447, y: 0.16387852, z: -0.6878546, w: 0.16387855} m_LocalPosition: {x: -0.201, y: 0.456, z: 0.026} m_LocalScale: {x: 1.0000037, y: 1.0000038, z: 1.0000017} m_Children: [] m_Father: {fileID: 4033901500346180} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 153.199, y: 89.99999, z: -0.000015258789} --- !u!1 &1485226849477886 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4664577958417978} - component: {fileID: 33512872241152304} - component: {fileID: 23936895171241468} m_Layer: 0 m_Name: Cube (4) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4664577958417978 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1485226849477886} m_LocalRotation: {x: 0.30793786, y: -0, z: -0, w: 0.9514065} m_LocalPosition: {x: 0, y: -0.11118966, z: 0.031900316} m_LocalScale: {x: 0.07274304, y: 0.11662026, z: 0.052773528} m_Children: [] m_Father: {fileID: 4303244188615676} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 35.87, y: 0, z: 0} --- !u!33 &33512872241152304 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1485226849477886} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23936895171241468 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1485226849477886} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: beb2c9a258b6f75448d345bf8cf13cdb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1492615044148376 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4565977399954848} m_Layer: 0 m_Name: Axe m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 0 --- !u!4 &4565977399954848 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1492615044148376} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4539725493009890} - {fileID: 4718339859098010} - {fileID: 4589489259539520} - {fileID: 4977328714244512} - {fileID: 4079413622592924} - {fileID: 4575393367945804} - {fileID: 4193456932213024} - {fileID: 4510816303583882} - {fileID: 4303244188615676} - {fileID: 4725325801658118} - {fileID: 4809082032686874} m_Father: {fileID: 4880574947955930} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1512191632606028 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4049768330380884} - component: {fileID: 33024697566496038} - component: {fileID: 23592750378603842} m_Layer: 0 m_Name: Cube (9) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4049768330380884 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1512191632606028} m_LocalRotation: {x: -0.16762908, y: 0, z: 0, w: 0.98585016} m_LocalPosition: {x: 0, y: -0.0135, z: -0.0277} m_LocalScale: {x: 0.06579543, y: 0.115907, z: 0.07892305} m_Children: [] m_Father: {fileID: 4303244188615676} m_RootOrder: 7 m_LocalEulerAnglesHint: {x: -19.3, y: 0, z: 0} --- !u!33 &33024697566496038 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1512191632606028} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23592750378603842 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1512191632606028} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: beb2c9a258b6f75448d345bf8cf13cdb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1544129857300888 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4724156565412018} m_Layer: 0 m_Name: Raycast Check Transform Damage Detection Trigger (2) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4724156565412018 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1544129857300888} m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068} m_LocalPosition: {x: 0.1539998, y: 0.46000051, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4927490765791780} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1549752710000462 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4629302386547074} m_Layer: 0 m_Name: Right Hand Position m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4629302386547074 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1549752710000462} m_LocalRotation: {x: 0, y: 0, z: -0.7071068, w: 0.7071068} m_LocalPosition: {x: 0.096, y: 0.077, z: -0.097} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4033901500346180} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: -90} --- !u!1 &1553216097728456 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4006904573755728} m_Layer: 0 m_Name: Cutting Mode Panel Parent Reference m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4006904573755728 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1553216097728456} m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4357443551357416} - {fileID: 4438996570597706} - {fileID: 4806586475473726} - {fileID: 4390662517260938} - {fileID: 4241299050795168} m_Father: {fileID: 4157541790223860} m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90} --- !u!1 &1555442455149864 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4482652197558898} m_Layer: 0 m_Name: Main Damage Position Transform m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4482652197558898 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1555442455149864} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0.371, z: 0.093} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4157541790223860} m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1566814232393878 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4683530951435764} - component: {fileID: 137616763290131296} m_Layer: 0 m_Name: BowForPracticeNoRig m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4683530951435764 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1566814232393878} m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 100, y: 100, z: 100} m_Children: [] m_Father: {fileID: 4983747551817576} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!137 &137616763290131296 SkinnedMeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1566814232393878} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: bf8b54059892c4740821bf9fbbc5cc3e, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 serializedVersion: 2 m_Quality: 0 m_UpdateWhenOffscreen: 0 m_SkinnedMotionVectors: 1 m_Mesh: {fileID: 4300000, guid: faaa72e0270f272468460cad9eb09226, type: 3} m_Bones: - {fileID: 4209027752789344} - {fileID: 4804677776866154} - {fileID: 4957002233778992} - {fileID: 4578432585887914} - {fileID: 4740757718596624} - {fileID: 4874504392119396} - {fileID: 4109314600106108} m_BlendShapeWeights: [] m_RootBone: {fileID: 4578432585887914} m_AABB: m_Center: {x: 0.0008647243, y: -0.0004943656, z: 7.2759576e-10} m_Extent: {x: 0.0037713782, y: 0.006645683, z: 0.00025666965} m_DirtyAABB: 0 --- !u!1 &1570786554105430 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4725325801658118} - component: {fileID: 33169776237479582} - component: {fileID: 23711622586798616} m_Layer: 0 m_Name: Cube (2) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4725325801658118 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1570786554105430} m_LocalRotation: {x: -0.0019537844, y: -0.00006104157, z: -0.031227432, w: 0.9995104} m_LocalPosition: {x: 0.0347, y: 0.544, z: 0.0102} m_LocalScale: {x: 0.022937687, y: 0.19201596, z: 0.046163876} m_Children: [] m_Father: {fileID: 4565977399954848} m_RootOrder: 9 m_LocalEulerAnglesHint: {x: -0.224, y: 0, z: -3.5790002} --- !u!33 &33169776237479582 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1570786554105430} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23711622586798616 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1570786554105430} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: beb2c9a258b6f75448d345bf8cf13cdb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1631141721635010 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4033901500346180} - component: {fileID: 54055301578004616} - component: {fileID: 65599949078213832} - component: {fileID: 114121156748663896} - component: {fileID: 114266142601130832} - component: {fileID: 114290650792862480} - component: {fileID: 114755088518612152} - component: {fileID: 114915029892196300} - component: {fileID: 111103539053997546} - component: {fileID: 114880158680902644} - component: {fileID: 114747189803158798} - component: {fileID: 114642004431914352} m_Layer: 0 m_Name: Bow Explosive (to grab physically with Melee Attacks With Strafe) m_TagString: box m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4033901500346180 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1631141721635010} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4629302386547074} - {fileID: 4586176225183958} - {fileID: 4259633678808382} - {fileID: 4739953392004238} - {fileID: 4675322193719210} - {fileID: 4103802665814452} - {fileID: 4954612886468484} - {fileID: 4434711776886478} - {fileID: 4158652620774266} - {fileID: 4025208474368750} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!54 &54055301578004616 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1631141721635010} serializedVersion: 2 m_Mass: 1 m_Drag: 0 m_AngularDrag: 0.05 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 2 --- !u!65 &65599949078213832 BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1631141721635010} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 0.22, y: 1.4461327, z: 0.29602778} m_Center: {x: 0, y: 0.043066263, z: 0.0020601153} --- !u!114 &114121156748663896 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1631141721635010} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 91f1353fcdf749e4097ef6bcbb87fcc8, type: 3} m_Name: m_EditorClassIdentifier: grabObjectPhysically: 1 objectName: layerForUsers: serializedVersion: 2 m_Bits: 4096 colliderScale: {x: 0, y: 0, z: 0} colliderOffset: {x: 0, y: 0, z: 0} tagForObjectWhenActive: tagForObjectWhenInactive: carryObjectOutOfPlayerBody: 0 disableObjectColliderWhileGrabbed: 1 ignoreToGrabPhysicallyIfPickedWithAimingMode: 0 setRigidbodyMassValue: 0 rigidbodyMassValue: 1 setCustomLayerOnCollidersOnGrab: 0 customLayerOnCollidersOnGrab: useCustomRigidbodiesParent: 0 customRigidbodiesParent: {fileID: 0} changeAnimationSpeed: 0 animationSpeed: 1 setNewMovementTreeID: 0 newMovementTreeID: 0 applyAnimatorVelocityWithoutMoving: 0 disableJumpOnGrabbedObject: 0 disableRunOnGrabbedObject: 0 disableCrouchOnGrabbedObjet: 0 checkViewToGrabObject: 1 canBeGrabbedOnFirstPerson: 0 canBeGrabbedOnThirdPerson: 1 referencePosition: {fileID: 0} useReferencePositionForEveryView: 1 referencePositionThirdPerson: {fileID: 4675322193719210} referencePositionFirstPerson: {fileID: 4103802665814452} referencePositionFBA: {fileID: 0} referencePositionToKeepObject: {fileID: 4259633678808382} useBoneToKeepObject: 1 boneToKeepObject: 8 useMountPointToKeepObject: 1 mountPointTokeepObjectName: Chest canBeGrabbedOnGenericMode: 0 mountPointNameToCarryOnGenericMode: Mouth setCustomObjectScaleOnGenericMode: 0 customObjectScaleOnGenericMode: {x: 0, y: 0, z: 0} IKSystemEnabled: 0 useRightHand: 0 useLeftHand: 0 rightHandPosition: {fileID: 4629302386547074} lefHandPosition: {fileID: 4586176225183958} useRightElbow: 0 useLeftElbow: 0 rightElbowPosition: {fileID: 0} lefElbowPosition: {fileID: 0} useAnimationGrabbingHand: 0 rightGrabbingHandID: 0 leftGrabbingHandID: 0 useRightHandForObjectParent: 0 setExtraListKinematic: 0 extraListKinematic: [] useMeleeAttackSystem: 1 mainGrabPhysicalObjectMeleeAttackSystem: {fileID: 114290650792862480} enableTransparencyOnFBA: 0 useThrowAnimationOnCharacterEnabled: 1 throwAnimationOneHand: Throw Physical Object One Hand throwAnimationTwoHands: Throw Physical Object Two Hands useDelayToThrowObjectDuringAnimation: 1 delayToThrowObjectDuringAnimation: 0.35 ignoreShowObjectNameOnGrabObjectsSystem: 0 objectUsesExtraColliderList: 0 extraColliderList: [] checkExtraCollidersInParent: 0 extraCollidersParent: {fileID: 0} objectGrabed: 0 objectIsCharacter: 0 character: {fileID: 0} characterBody: {fileID: 0} keepGrabbedObjectState: 0 grabObjectsList: [] currentObjectParent: {fileID: 0} useEventsOnGrabDrop: 0 eventOnGrab: m_PersistentCalls: m_Calls: [] eventOnDrop: m_PersistentCalls: m_Calls: [] useRemoteEventOnObjectsFound: 0 remoteEventNameListOnStart: - Activate Strafe Mode - Set Melee Two Hands Strafe ID remoteEventNameListOnEnd: - Deactivate Strafe Mode - Set Regular Strafe ID objectMeshInsideMainParent: 1 objectMeshMainParent: {fileID: 4880574947955930} useMeshCollider: 0 useBoxCollider: 0 showGizmo: 0 gizmoColor: {r: 1, g: 0, b: 0, a: 0.334} objectToGrabParent: {fileID: 0} grabObjectTrigger: {fileID: 135620280960160334} mainCollider: {fileID: 65599949078213832} mainRigidbody: {fileID: 0} --- !u!114 &114266142601130832 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1631141721635010} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 17ddab01b84015e4981a3f039ef51d7a, type: 3} m_Name: m_EditorClassIdentifier: useOutlineEnabled: 1 shaderOutlineWidthName: _Outline shaderOutlineColorName: _OutlineColor useCustomOutlineValues: 0 customOutlineWidth: 0.05 customOutlineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} useCustomShader: 0 customShader: {fileID: 0} customActiveDuration: 2 useTransparencyActive: 1 transparencyActive: 0 useCustomTransparencyValues: 0 customAlphaTransparency: 0 meshParent: {fileID: 0} ignoreParticles: 0 ignoreLineRenderer: 0 useMeshesToIgnore: 0 meshesToIgnore: [] useCustomMeshList: 0 customMeshList: [] showDebugPrint: 0 renderElementsStored: 0 outlineActive: 0 outlineTemporaryActive: 0 rendererParts: [] --- !u!114 &114290650792862480 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1631141721635010} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0b10a204217e6f4abaab7c892247198, type: 3} m_Name: m_EditorClassIdentifier: weaponName: Explosive Bow useRandomAttackIndex: 0 onlyAttackIfNoPreviousAttackInProcess: 0 minDelayBetweenAttacks: 0 resetIndexIfNotAttackAfterDelay: 1 delayToResetIndexAfterAttack: 1 weaponInfoName: Bow With Strafe Mode objectUsesStaminaOnAttacks: 1 hideWeaponMeshWhenNotUsed: 0 disableMeleeObjectCollider: 1 ignoreUseIKOnHands: 0 canUseBlock: 0 blockActionName: Block With Axe 1 Hand blockDamageProtectionAmount: 1 useMaxBlockRangeAngle: 1 maxBlockRangeAngle: 180 blockID: 1 reducedBlockDamageProtectionAmount: 0.1 canUseShieldBlock: 0 shieldBlockActionName: shieldBlockID: 0 useMatchPositionSystemOnAllAttacks: 0 matchPositionOffsetOnAllAttacks: 1.6 holdToThrowObjectEnabled: 0 locateObjectstToTrackOnHoldEnabled: 0 layerToLocateObjectsToTrack: serializedVersion: 2 m_Bits: 0 maxRaycastDistanceToLocateObjectToTrack: 0 canThrowObject: 1 canReturnObject: 1 canReUseObjectIfNotReturnActive: 1 throwSpeed: 27 returnSpeed: 10 useDownForceOnWeaponTravel: 0 downForceOnWeaponTravel: 0 returnSplineSpeed: 0.7 resetObjectRotationSpeed: 10 delayToThrowObject: 0 delayToReturnObject: 0.2 maxTimeOnAirIfNoSurfaceFound: 5 ignoreRigidbodiesOnThrowWeapon: 0 ignoreAttachToLocatedObjectOnThrow: 0 followObjectOnThrowMeleeWeaponSpeed: 45 pushCharactersDetectedOnIgnoreRigidbodiesOnThrowWeapon: 0 pushCharactersDetectedOnIgnoreRigidbodiesOnThrowWeaponMultiplier: 1 pushCharactersDetectedOnIgnoreRigidbodiesOnThrowWeaponMessageNameToSend: pushCharacter pushCharactersDetectedOnIgnoreRigidbodiesOnReturnWeapon: 0 pushCharactersDetectedOnIgnoreRigidbodiesOnReturnWeaponMultiplier: 1 pushCharactersDetectedOnIgnoreRigidbodiesOnReturnWeaponMessageNameToSend: pushCharacter throwObjectWithRotation: 1 throwObjectRotationSpeed: 500 returnObjectWithRotation: 1 returnObjectRotationSpeed: 500 rotateObjectToThrowDirection: 0 useSplineForReturn: 1 canReturnWeaponIfNoSurfaceFound: 1 ignoreIfSurfaceFoundToReturnWeapon: 0 rotateWeaponToSurfaceLocatedWhenCloseEnough: 1 attachToSurfaceAdjustSpeed: 2 useCutOnThrowObject: 0 useCutOnReturnObject: 0 returnWeaponIfObjectDetected: 0 useThrowActionName: 1 throwActionName: Throw Weapon useStartReturnActionName: 1 startReturnActionName: Call Weapon useEndReturnActionName: 1 endReturnActionName: Catch Weapon forceToApplyToSurfaceFound: 10 forceExtraToApplyOnVehiclesFound: 3 capsuleCastRadius: 0.15 capsuleCastDistance: 1 damageOnSurfaceDetectedOnThrow: 10 applyDamageOnSurfaceDetectedOnReturn: 1 damageOnSurfaceDetectedOnReturn: 20 applyDamageOnObjectReturnPath: 1 damageOnObjectReturnPath: 20 useEventsOnThrowReturn: 0 eventOnThrowStart: m_PersistentCalls: m_Calls: [] eventOnThrowEnd: m_PersistentCalls: m_Calls: [] eventOnReturnStart: m_PersistentCalls: m_Calls: [] eventOnReturnEnd: m_PersistentCalls: m_Calls: [] useRemoteEventOnThrow: 0 remoteEventOnThrowNameList: [] useRemoteEventOnReturn: 0 remoteEventOnReturnNameList: [] teleportPlayerOnThrowEnabled: 1 throwWeaponQuicklyAndTeleportIfSurfaceFound: 0 extraSpeedOnThrowWeaponQuicklyAndTeleport: 3 trailSpeed: 10 useTrailOnThrowReturn: 1 useEventsOnKeepOrDrawMeleeWeapon: 0 eventsOnKeepMeleeWeapon: m_PersistentCalls: m_Calls: [] eventsOnDrawMeleeWeapon: m_PersistentCalls: m_Calls: [] canActivateCuttingMode: 0 cutOverlapBoxSize: {x: 2, y: 0.1, z: 1} cutPositionTransform: {fileID: 4357443551357416} cutDirectionTransform: {fileID: 4438996570597706} planeDefiner1: {fileID: 4806586475473726} planeDefiner2: {fileID: 4390662517260938} planeDefiner3: {fileID: 4241299050795168} attacksEnabled: 0 useAnimationPercentageDuration: 1 useAnimationPercentageOver100: 0 useGeneralDamageTypeID: 0 generalDamageTypeID: -1 attackInfoList: - Name: attackType: Regular minDelayBeforeNextAttack: 1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackDamage: 7 damageReactionID: -1 damageTypeID: -1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.2 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.55 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 attackCantBeBlocked: 0 useCustomAction: 1 customActionName: Axe Attack 1 Hand 1 attackDuration: 2.2 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 ignoreAttackAnimationAndDamageTrigger: 0 staminaUsedOnAttack: 5 customRefillStaminaDelayAfterUse: 2 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackType: Regular minDelayBeforeNextAttack: 1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackDamage: 9 damageReactionID: -1 damageTypeID: -1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.22 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.55 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 attackCantBeBlocked: 0 useCustomAction: 1 customActionName: Axe Attack 1 Hand 2 attackDuration: 2.4 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 ignoreAttackAnimationAndDamageTrigger: 0 staminaUsedOnAttack: 6 customRefillStaminaDelayAfterUse: 2 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackType: Regular minDelayBeforeNextAttack: 1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackDamage: 11 damageReactionID: -1 damageTypeID: -1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.25 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.46 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.55 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.77 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 attackCantBeBlocked: 0 useCustomAction: 1 customActionName: Axe Attack 1 Hand 3 attackDuration: 2.7 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 ignoreAttackAnimationAndDamageTrigger: 0 staminaUsedOnAttack: 7 customRefillStaminaDelayAfterUse: 2.5 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackType: Regular minDelayBeforeNextAttack: 1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackDamage: 13 damageReactionID: -1 damageTypeID: -1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.24 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.5 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 attackCantBeBlocked: 0 useCustomAction: 1 customActionName: Axe Attack 1 Hand 4 attackDuration: 3.1 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 ignoreAttackAnimationAndDamageTrigger: 0 staminaUsedOnAttack: 8 customRefillStaminaDelayAfterUse: 3 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackType: Strong minDelayBeforeNextAttack: 1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackDamage: 10 damageReactionID: -1 damageTypeID: -1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.23 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.45 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 attackCantBeBlocked: 0 useCustomAction: 1 customActionName: Axe Attack 1 Hand Full Body 1 attackDuration: 3.1 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 ignoreAttackAnimationAndDamageTrigger: 0 staminaUsedOnAttack: 9 customRefillStaminaDelayAfterUse: 3 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackType: Strong minDelayBeforeNextAttack: 1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackDamage: 11 damageReactionID: -1 damageTypeID: -1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.15 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 1 newTriggerScale: {x: 0.23, y: 0.5, z: 1.15} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.2 changeDamageTriggerToLimb: 1 limbToPlaceTrigger: 4 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.45 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 1 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 attackCantBeBlocked: 0 useCustomAction: 1 customActionName: Axe Attack 1 Hand Full Body 2 attackDuration: 1.8 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 ignoreAttackAnimationAndDamageTrigger: 0 staminaUsedOnAttack: 10 customRefillStaminaDelayAfterUse: 1.5 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackType: Strong minDelayBeforeNextAttack: 1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackDamage: 12 damageReactionID: -1 damageTypeID: -1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.25 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.5 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 attackCantBeBlocked: 0 useCustomAction: 1 customActionName: Axe Attack 1 Hand Full Body 3 attackDuration: 2.5 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 ignoreAttackAnimationAndDamageTrigger: 0 staminaUsedOnAttack: 11 customRefillStaminaDelayAfterUse: 2 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackType: Strong minDelayBeforeNextAttack: 1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackDamage: 13 damageReactionID: -1 damageTypeID: -1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.2 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.3 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.33 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.45 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.49 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.7 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 attackCantBeBlocked: 0 useCustomAction: 1 customActionName: Axe Attack 1 Hand Full Body 4 attackDuration: 4.2 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 ignoreAttackAnimationAndDamageTrigger: 0 staminaUsedOnAttack: 12 customRefillStaminaDelayAfterUse: 3.5 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackType: Special minDelayBeforeNextAttack: 1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackDamage: 10 damageReactionID: -1 damageTypeID: -1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.26 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.5 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.58 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.7 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 attackCantBeBlocked: 0 useCustomAction: 1 customActionName: Axe Attack 1 Hand Special 1 attackDuration: 4.6 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 ignoreAttackAnimationAndDamageTrigger: 0 staminaUsedOnAttack: 13 customRefillStaminaDelayAfterUse: 4 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useCutModeOnAttack: 1 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackType: Special minDelayBeforeNextAttack: 1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackDamage: 11 damageReactionID: -1 damageTypeID: -1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.38 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 1 newTriggerScale: {x: 4, y: 0.67, z: 3} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.56 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 attackCantBeBlocked: 0 useCustomAction: 1 customActionName: Axe Attack 1 Hand Special 2 attackDuration: 3.6 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 ignoreAttackAnimationAndDamageTrigger: 0 staminaUsedOnAttack: 14 customRefillStaminaDelayAfterUse: 3 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useCutModeOnAttack: 1 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 useEventsOnAllAttacks: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] eventOnAttackEnd: m_PersistentCalls: m_Calls: [] isDualWieldWeapon: 0 mainDualWieldMeleeWeaponObjectSystem: {fileID: 0} useMeleeWeaponAttackInfoTemplate: 0 mainMeleeWeaponAttackInfoTemplate: {fileID: 0} raycastCheckTransfromList: - {fileID: 4998806792044810} - {fileID: 4996150768560884} - {fileID: 4724156565412018} useCustomSurfaceInfoOnMeleeAttackNameForSwingOnAir: 0 customSurfaceInfoOnMeleeAttackNameForSwingOnAir: damageTypeAndReactionInfoList: [] weaponMesh: {fileID: 1310421667643534} useCustomWeaponMeshToInstantiate: 1 customWeaponMeshToInstantiate: {fileID: 1157216185496640, guid: 768db0e7bf3bfda42bf527fad966bee1, type: 3} deflectProjectilesEnabled: 0 mainArmoreSurfaceSystem: {fileID: 0} deflectProjectilesOnBlockEnabled: 0 useDurationToDeflectProjectilesOnBlock: 0 durationToDeflecltProjectilesOnBlock: 0 adjustTriggerScaleValuesEnabled: 0 deflectProjectilesTriggerCenter: {x: 0, y: 0, z: 0} deflectProjectilesTriggerSize: {x: 0, y: 0, z: 0} deflectProjectilesOnBlockTriggerCenter: {x: 0, y: 0, z: 0} deflectProjectilesOnBlockTriggerSize: {x: 0, y: 0, z: 0} useDrawKeepWeaponAnimation: 0 drawWeaponActionName: keepWeaponActionName: useRemoteEventOnSurfacesDetected: 0 remoteEventNameListOnSurfaceDetected: [] useAbilitiesListToEnableOnWeapon: 0 abilitiesListToEnableOnWeapon: [] useAbilitiesListToDisableOnWeapon: 0 abilitiesListToDisableOnWeapon: [] useExtraActions: 0 currentExtraActionIndex: 0 extraActionMeleeWeaponInfoList: [] useObjectDurabilityOnAttack: 1 durabilityUsedOnAttack: 1 useObjectDurabilityOnBlock: 1 durabilityUsedOnBlock: 1 mainDurabilityInfo: {fileID: 114642004431914352} useObjectStatsSystemEnabled: 0 mainObjectStatsSystem: {fileID: 0} keepGrabbedObjectState: 0 objectThrown: 0 previousStrafeMode: 0 secondaryAbilityActive: 0 currentCharacter: {fileID: 0} useCustomReferencePositionToKeepObjectMesh: 0 customReferencePositionToKeepObjectMesh: {fileID: 0} customReferenceToKeepObjectMeshPosition: {x: 0, y: 0, z: 0} customReferenceToKeepObjectMeshEuler: {x: 0, y: 0, z: 0} mainHitCombat: {fileID: 114162576330525818} mainObjectCollider: {fileID: 65599949078213832} objectRotationPoint: {fileID: 4157541790223860} raycastCheckTransfrom: {fileID: 4455382686866434} objectRotationPointParent: {fileID: 4434711776886478} raycastCheckTransformParent: {fileID: 4927490765791780} mainTraileRenderer: {fileID: 96814153096261440} attachToCharactersReferenceTransform: {fileID: 4158652620774266} mainDamagePositionTransform: {fileID: 4482652197558898} referencePositionToKeepObjectMesh: {fileID: 4954612886468484} mainGrabPhysicalObjectSystem: {fileID: 114121156748663896} --- !u!114 &114755088518612152 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1631141721635010} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 5d3ff1a8d8ace934681ede127b227b7a, type: 3} m_Name: m_EditorClassIdentifier: bowWeaponID: 1 canUseMultipleArrowType: 0 bowWeaponIDList: eventOnLoadArrow: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114915029892196300} m_MethodName: playForwardAnimation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventOnFireArrow: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114915029892196300} m_MethodName: playBackwardAnimation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventOnStartAim: m_PersistentCalls: m_Calls: [] eventOnEndAim: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114915029892196300} m_MethodName: rewindAnimation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventOnCancelBowAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114915029892196300} m_MethodName: playBackwardAnimation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventOnMaxPullBowMultiplierStart: m_PersistentCalls: m_Calls: [] eventOnMaxPullBowMultiplierEnd: m_PersistentCalls: m_Calls: [] showDebugPrint: 0 --- !u!114 &114915029892196300 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1631141721635010} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: a20aebbba880bbd44b97110170187dee, type: 3} m_Name: m_EditorClassIdentifier: animationName: Load Arrow forwardSpeed: 3 backwardSpeed: 3 resetAnimationOnEnable: 1 resetAnimationOnDisable: 1 playAnimation: 0 playingAnimation: 0 mainAnimationLocated: 0 playingAnimationForward: 0 mainAnimation: {fileID: 111103539053997546} useEventOnPlayAnimationForward: 0 eventOnPlayAnimationForward: m_PersistentCalls: m_Calls: [] useEventOnEndOfAnimationForward: 0 eventOnEndOfAnimationForward: m_PersistentCalls: m_Calls: [] useEventOnPlayAnimationBackward: 0 eventOnPlayAnimationBackward: m_PersistentCalls: m_Calls: [] useEventOnEndOfAnimationBackward: 0 eventOnEndOfAnimationBackward: m_PersistentCalls: m_Calls: [] --- !u!111 &111103539053997546 Animation: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1631141721635010} m_Enabled: 1 serializedVersion: 3 m_Animation: {fileID: 0} m_Animations: - {fileID: 7400000, guid: d4e788d870760cc49acd639c091c4e9c, type: 2} m_WrapMode: 0 m_PlayAutomatically: 0 m_AnimatePhysics: 0 m_CullingType: 0 --- !u!114 &114880158680902644 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1631141721635010} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f94282928ce08ef4fa01911eff78de56, type: 3} m_Name: m_EditorClassIdentifier: mainMeleeWeaponAttackInfo: {fileID: 0} mainGrabPhysicalObjectMeleeAttackSystem: {fileID: 114290650792862480} --- !u!114 &114747189803158798 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1631141721635010} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3439ef56462ca91469ca7959ad11fc4c, type: 3} m_Name: m_EditorClassIdentifier: attractObjectEnabled: 1 attractPlayerEnabled: 0 enableGravityOnDeactivateAttract: 1 useReducedVelocityOnDisableAttract: 0 maxReducedSpeed: 0 reducedSpeedDuration: 0 newSpeedAfterReducedDurationMultiplier: 1 ignoreApplySpeedOnHookStopOnPlayer: 0 resetPlayerSpeedOnHookStop: 0 autoGrabObjectOnCloseDistance: 1 minDistanceToAutoGrab: 6 activateInteractionActionWithObject: 0 minDistanceToActivateInteractionActionWithObject: 0 objectToActivate: {fileID: 0} useHookTargetPostionOffset: 0 hookTargetPositionOffset: {x: 0, y: 0, z: 0} useObjectTargetPositionTransform: 0 objectTargetPositionTransform: {fileID: 0} mainRigidbody: {fileID: 54055301578004616} useRigidbodyList: 0 rigidbodyList: [] useCustomForceAttractionValues: 0 customMinDistanceToStopAttractObject: 5 customAddUpForceForAttraction: 0 customUpForceForAttraction: 0 customAddUpForceForAttractionDuration: 0 attractingObjectActive: 0 useEventsOnAttractState: 0 eventOnActivateAttract: m_PersistentCalls: m_Calls: [] eventOnDeactivateAttract: m_PersistentCalls: m_Calls: [] useEventAfterReduceSpeed: 0 eventAfterReduceSpeed: m_PersistentCalls: m_Calls: [] useRemoteEventsOnStateChange: 0 remoteEventNameListOnStart: [] remoteEventNameListOnEnd: [] mainTransform: {fileID: 0} showGizmo: 0 gizmoLabelColor: {r: 0, g: 1, b: 0, a: 1} gizmoColor: {r: 1, g: 1, b: 1, a: 1} gizmoRadius: 0.3 --- !u!114 &114642004431914352 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1631141721635010} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 17d97feec90439146b4bfd270fa5e3d3, type: 3} m_Name: m_EditorClassIdentifier: objectName: Explosive Bow maxDurabilityAmount: 30 durabilityAmount: 30 invulnerabilityActive: 0 regenerationSpeed: 4 activateRegenerationAfterDelay: 0 delayToActivateRegeneration: 0 showDebugPrint: 0 objectIsBroken: 0 regenerationActive: 0 regenerationAfterDelayActive: 0 characterLocated: 0 inventoryObjectIndex: -1 useEventOnEmptyDurability: 1 eventOnEmptyDurability: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114907729384577718} m_MethodName: activateSpawnObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnRefilledDurability: 0 eventOnRefilledDurability: m_PersistentCalls: m_Calls: [] useEventOnInvulnerabilityActive: 0 eventOnInvulnerabilityActive: m_PersistentCalls: m_Calls: [] useRemoteEventOnEmptyDurability: 0 remoteEventListOnEmptyDurability: [] mainCharacterGameObject: {fileID: 0} --- !u!1 &1642211561432304 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4850671021703534} m_Layer: 0 m_Name: Armature m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4850671021703534 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1642211561432304} m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 100, y: 100, z: 100} m_Children: - {fileID: 4209027752789344} - {fileID: 4578432585887914} - {fileID: 4109314600106108} m_Father: {fileID: 4983747551817576} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1670132405550832 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4193456932213024} - component: {fileID: 33180597069266124} - component: {fileID: 23256516651482488} m_Layer: 0 m_Name: Cube (1) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4193456932213024 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1670132405550832} m_LocalRotation: {x: -0.07680606, y: -0, z: -0, w: 0.9970461} m_LocalPosition: {x: 0, y: 0.6473001, z: -0.14960003} m_LocalScale: {x: 0.038571108, y: 0.152338, z: 0.056418676} m_Children: [] m_Father: {fileID: 4565977399954848} m_RootOrder: 6 m_LocalEulerAnglesHint: {x: -8.81, y: 0, z: 0} --- !u!33 &33180597069266124 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1670132405550832} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23256516651482488 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1670132405550832} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: beb2c9a258b6f75448d345bf8cf13cdb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1678404127289064 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4874504392119396} m_Layer: 0 m_Name: Bone.005 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4874504392119396 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1678404127289064} m_LocalRotation: {x: 0.244164, y: -0.00000038819974, z: 0.00000009594986, w: 0.969734} m_LocalPosition: {x: 7.503331e-16, y: 0.0020770505, z: 4.7688076e-11} m_LocalScale: {x: 1.0000002, y: 1, z: 0.99999994} m_Children: - {fileID: 4747717842607474} m_Father: {fileID: 4740757718596624} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1693464658527604 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4675322193719210} m_Layer: 0 m_Name: Position In Third Person m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4675322193719210 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1693464658527604} m_LocalRotation: {x: 0.41526455, y: 0.24479868, z: -0.03194992, w: 0.87556165} m_LocalPosition: {x: -0.054, y: -0.262, z: -0.154} m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1.0000002} m_Children: [] m_Father: {fileID: 4033901500346180} m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 47.972004, y: 36.917004, z: 12.716001} --- !u!1 &1715208217195468 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4806586475473726} m_Layer: 0 m_Name: Plane Definer 1 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4806586475473726 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1715208217195468} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4006904573755728} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1719887496440458 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4957002233778992} m_Layer: 0 m_Name: Bone.002 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4957002233778992 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1719887496440458} m_LocalRotation: {x: -0.24032974, y: -0.00000028423702, z: -0.00000016960628, w: 0.9706913} m_LocalPosition: {x: -2.8421709e-18, y: 0.0020673051, z: -9.5368165e-11} m_LocalScale: {x: 1.0000002, y: 0.9999999, z: 0.9999998} m_Children: - {fileID: 4167071983946324} m_Father: {fileID: 4804677776866154} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1737622963725332 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4510816303583882} - component: {fileID: 33480170792848038} - component: {fileID: 23212421323426540} m_Layer: 0 m_Name: Cylinder (5) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4510816303583882 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1737622963725332} m_LocalRotation: {x: -0.05059297, y: -0, z: -0, w: 0.99871933} m_LocalPosition: {x: 0, y: -0.7460002, z: 0.011000037} m_LocalScale: {x: 0.09607562, y: 0.10179283, z: 0.096075684} m_Children: [] m_Father: {fileID: 4565977399954848} m_RootOrder: 7 m_LocalEulerAnglesHint: {x: -5.8, y: 0, z: 0} --- !u!33 &33480170792848038 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1737622963725332} m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23212421323426540 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1737622963725332} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 5111fac6665f34d40a8a71744ab24b41, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1778043497379426 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4199215015752100} - component: {fileID: 33206959674403740} - component: {fileID: 23903937896950792} m_Layer: 0 m_Name: Cube (3) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4199215015752100 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1778043497379426} m_LocalRotation: {x: 0.04884981, y: -0, z: -0, w: 0.9988061} m_LocalPosition: {x: 0, y: 0.012350261, z: 0.025780112} m_LocalScale: {x: 0.08628268, y: 0.17058693, z: 0.14069027} m_Children: [] m_Father: {fileID: 4303244188615676} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 5.6, y: 0, z: 0} --- !u!33 &33206959674403740 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1778043497379426} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23903937896950792 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1778043497379426} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: beb2c9a258b6f75448d345bf8cf13cdb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1807130249572316 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4079413622592924} - component: {fileID: 33524024560490622} - component: {fileID: 23573644829999744} m_Layer: 0 m_Name: Cylinder (3) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4079413622592924 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1807130249572316} m_LocalRotation: {x: -0.0035779467, y: -0, z: -0, w: 0.9999937} m_LocalPosition: {x: 0, y: 0.51790035, z: 0.00999999} m_LocalScale: {x: 0.080019996, y: 0.22721003, z: 0.08002015} m_Children: [] m_Father: {fileID: 4565977399954848} m_RootOrder: 4 m_LocalEulerAnglesHint: {x: -0.41, y: 0, z: 0} --- !u!33 &33524024560490622 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1807130249572316} m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23573644829999744 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1807130249572316} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 5111fac6665f34d40a8a71744ab24b41, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1819826837113392 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4983747551817576} - component: {fileID: 95295738024273080} m_Layer: 0 m_Name: PracticeBowWithRig m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4983747551817576 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1819826837113392} m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: -0.943, z: 0.012} m_LocalScale: {x: 1.3668345, y: 1.3668346, z: 1.3668346} m_Children: - {fileID: 4850671021703534} - {fileID: 4683530951435764} m_Father: {fileID: 4880574947955930} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0} --- !u!95 &95295738024273080 Animator: serializedVersion: 3 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1819826837113392} m_Enabled: 1 m_Avatar: {fileID: 9000000, guid: faaa72e0270f272468460cad9eb09226, type: 3} m_Controller: {fileID: 0} m_CullingMode: 1 m_UpdateMode: 0 m_ApplyRootMotion: 0 m_LinearVelocityBlending: 0 m_WarningMessage: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 m_KeepAnimatorControllerStateOnDisable: 0 --- !u!1 &1833734063634668 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4352332857487436} m_Layer: 0 m_Name: Bone.006_end m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4352332857487436 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1833734063634668} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0.0015250025, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4109314600106108} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1835472376392612 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4747717842607474} m_Layer: 0 m_Name: Bone.005_end m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4747717842607474 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1835472376392612} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0.003226118, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4874504392119396} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1843160528788260 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4539725493009890} - component: {fileID: 33337579947840758} - component: {fileID: 23154139652911818} m_Layer: 0 m_Name: Cube m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4539725493009890 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1843160528788260} m_LocalRotation: {x: -0.0019531841, y: -0, z: 2.328332e-10, w: 0.99999815} m_LocalPosition: {x: 0, y: 0.6620003, z: 0.03400004} m_LocalScale: {x: 0.043688282, y: 0.07875648, z: 0.3548998} m_Children: [] m_Father: {fileID: 4565977399954848} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: -0.224, y: 0, z: 0} --- !u!33 &33337579947840758 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1843160528788260} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23154139652911818 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1843160528788260} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: beb2c9a258b6f75448d345bf8cf13cdb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1866470373284258 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4109314600106108} m_Layer: 0 m_Name: Bone.006 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4109314600106108 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1866470373284258} m_LocalRotation: {x: 0.5, y: -0.5, z: 0.49999997, w: 0.50000006} m_LocalPosition: {x: -0.001235998, y: -7.557698e-11, z: -5.010097e-11} m_LocalScale: {x: 0.94307184, y: 0.94307184, z: 0.94307184} m_Children: - {fileID: 4352332857487436} m_Father: {fileID: 4850671021703534} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1882389447489210 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4724003256050056} - component: {fileID: 33207684869917034} - component: {fileID: 23376974277662814} m_Layer: 0 m_Name: Cube (6) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4724003256050056 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1882389447489210} m_LocalRotation: {x: 0.3079379, y: -0, z: -0, w: 0.9514065} m_LocalPosition: {x: 0, y: -0.16169, z: 0.01692} m_LocalScale: {x: 0.0574615, y: 0.067808054, z: 0.018453479} m_Children: [] m_Father: {fileID: 4303244188615676} m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 35.87, y: 0, z: 0} --- !u!33 &33207684869917034 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1882389447489210} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23376974277662814 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1882389447489210} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: beb2c9a258b6f75448d345bf8cf13cdb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1891928140414860 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4158652620774266} m_Layer: 0 m_Name: Attach To Character Reference Transform m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4158652620774266 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1891928140414860} m_LocalRotation: {x: 0.6052072, y: 0.0044119195, z: 0.24960786, w: 0.7559105} m_LocalPosition: {x: 0.36, y: 0.145, z: -1.128} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4033901500346180} m_RootOrder: 8 m_LocalEulerAnglesHint: {x: 65.89, y: 49.109, z: 69.532005} --- !u!1 &1899472324865578 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4434711776886478} m_Layer: 0 m_Name: Rotation Point Parent m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4434711776886478 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1899472324865578} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0.719, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4157541790223860} m_Father: {fileID: 4033901500346180} m_RootOrder: 7 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1942090127481542 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4299173659753504} - component: {fileID: 33476800690545714} - component: {fileID: 23662321162165134} m_Layer: 0 m_Name: Cube (8) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4299173659753504 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1942090127481542} m_LocalRotation: {x: -0.046234757, y: 0, z: 0, w: 0.99893063} m_LocalPosition: {x: 0, y: 0.07199, z: -0.02989} m_LocalScale: {x: 0.027256548, y: 0.066623285, z: 0.14068907} m_Children: [] m_Father: {fileID: 4303244188615676} m_RootOrder: 6 m_LocalEulerAnglesHint: {x: -5.3, y: 0, z: 0} --- !u!33 &33476800690545714 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1942090127481542} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23662321162165134 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1942090127481542} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: beb2c9a258b6f75448d345bf8cf13cdb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1944262991470786 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4804677776866154} m_Layer: 0 m_Name: Bone.001 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4804677776866154 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1944262991470786} m_LocalRotation: {x: -0.19938365, y: 0.67841417, z: 0.19938347, w: 0.67841476} m_LocalPosition: {x: 4.7683715e-11, y: 0.0019744656, z: -5.6843417e-18} m_LocalScale: {x: 0.9999999, y: 0.9999999, z: 1} m_Children: - {fileID: 4957002233778992} m_Father: {fileID: 4209027752789344} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1946451435779256 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4109586099949960} - component: {fileID: 114162576330525818} - component: {fileID: 65147185539424510} - component: {fileID: 54063942182655488} m_Layer: 2 m_Name: Damage Detection Trigger m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4109586099949960 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1946451435779256} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0.19599986, z: 0.075999975} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4157541790223860} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &114162576330525818 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1946451435779256} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d9a2ac9676dfdc045b960d4963b2e188, type: 3} m_Name: m_EditorClassIdentifier: hitDamage: 10 damageMultiplier: 1 configureDamageAsConstant: 1 ignoreShield: 1 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 layerMask: serializedVersion: 2 m_Bits: 4239776761 checkTriggerSurfaces: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 useIgnoreTags: 0 tagsToIgnoreList: - enemy sendMessageOnDamageDetected: 1 messageOnDamageDetectedName: setDamageDetectedOnTriggerById useCustomObjectToSendMessage: 1 customObjectToSendMessage: {fileID: 0} sendMessageOnSurfaceWithNoDamageDetected: 1 messageOnSurfaceWithNoDamageDetectedName: setNoDamageDetectedOnTriggerById storeDetectedObjectOnList: 1 checkSurfacesForDecals: 1 raycastDistance: 3 addForceMultiplier: 10 forceMode: 1 applyImpactForceToVehicles: 1 impactForceToVehiclesMultiplier: 0.1 usePushCharacter: 0 pushCharacterFunctionName: pushCharacter showDebugPrint: 0 currentlyEnabled: 0 currentCombatTypeIndex: 0 currentAttackIndex: 0 damageAppliedInLastAttack: 0 triggerId: 0 detectSurfaceStateActive: 0 useCastAllDamageDetection: 0 detectedObjectList: [] ignoreDetectedObjectsOnList: 0 customForceAmount: 0 customForceToVehiclesMultiplier: 0 customForceMode: 0 customForceModeActive: 0 ignoreObjectListActive: 0 objectToIgnoreList: [] eventOnDetectSurfaceStateActive: m_PersistentCalls: m_Calls: [] currentPlayer: {fileID: 0} mainCollider: {fileID: 65147185539424510} mainBoxCollider: {fileID: 0} mainSphereCollider: {fileID: 0} --- !u!65 &65147185539424510 BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1946451435779256} m_Material: {fileID: 0} m_IsTrigger: 1 m_Enabled: 0 serializedVersion: 2 m_Size: {x: 0.28, y: 0.6769955, z: 0.5719874} m_Center: {x: 0, y: 0.07966173, z: -0.019042611} --- !u!54 &54063942182655488 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1946451435779256} serializedVersion: 2 m_Mass: 1 m_Drag: 0 m_AngularDrag: 0.05 m_UseGravity: 0 m_IsKinematic: 1 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 3 --- !u!1 &1966235793408882 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4954612886468484} m_Layer: 0 m_Name: Position To Keep Object Mesh m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4954612886468484 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1966235793408882} m_LocalRotation: {x: -0.65571743, y: 0.5595209, z: -0.3801692, w: 0.33532432} m_LocalPosition: {x: -0.327, y: -0.219, z: -0.588} m_LocalScale: {x: 0.71800035, y: 0.7180004, z: 0.7180004} m_Children: [] m_Father: {fileID: 4033901500346180} m_RootOrder: 6 m_LocalEulerAnglesHint: {x: -0.82100004, y: 119.08501, z: -98.56901} --- !u!1 &1972594756437428 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4455382686866434} m_Layer: 0 m_Name: Raycast Check Transform Damage Detection Capsule Cast m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4455382686866434 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1972594756437428} m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068} m_LocalPosition: {x: 0, y: -0.015000105, z: 0.17300034} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4927490765791780} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} --- !u!1 &1983793815193390 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4167071983946324} m_Layer: 0 m_Name: Bone.002_end m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4167071983946324 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1983793815193390} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0.0035276972, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4957002233778992} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1983919542825432 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4578432585887914} m_Layer: 0 m_Name: Bone.003 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4578432585887914 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1983919542825432} m_LocalRotation: {x: -0.15531158, y: -0.68983924, z: 0.68983936, w: -0.15531197} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1.0000001, y: 0.9999999, z: 1} m_Children: - {fileID: 4740757718596624} m_Father: {fileID: 4850671021703534} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 90.00001, y: 0, z: -171.66852}