using UnityEngine; using UnityEditor; using System.Collections.Generic; [CustomEditor (typeof(simpleSliceSystem))] public class simpleSliceSystemEditor : Editor { simpleSliceSystem manager; void OnEnable () { manager = (simpleSliceSystem)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Search Body Parts")) { manager.searchBodyParts (); } EditorGUILayout.Space (); if (GUILayout.Button ("Create Ragdoll Prefab")) { manager.createRagdollPrefab (); } EditorGUILayout.Space (); } }