using UnityEngine; using System.Collections; using UnityEngine.UI; [System.Serializable] public class inventoryMenuIconElement : MonoBehaviour { public Button button; public Text iconName; public Text amount; public RawImage icon; public GameObject pressedIcon; public GameObject combineIcon; public GameObject equipedIcon; public GameObject activeSlotContent; public GameObject emptySlotContent; public GameObject amountPerUnitPanel; public Text amountPerUnitText; public GameObject infiniteAmountIcon; public RectTransform inventoryOptionsOnSlotPanelPosition; public GameObject durabilitySliderGameObject; public Slider durabilitySlider; public GameObject objectBrokenIconGameObject; }