using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class grabObjectEventSystem : MonoBehaviour { public bool useEventOnGrab = true; public UnityEvent eventOnGrab; public bool useEventOnDrop; public UnityEvent eventOnDrop; public void callEventOnGrab () { if (useEventOnGrab) { eventOnGrab.Invoke (); } } public void callEventOnDrop () { if (useEventOnDrop) { eventOnDrop.Invoke (); } } }