%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &1014144299569488 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4802369574859362} - component: {fileID: 114584841906137992} m_Layer: 0 m_Name: Empty Mission Station System (Mission By Trigger, Dialog Or Character) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4802369574859362 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1014144299569488} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &114584841906137992 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1014144299569488} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 1ed7e10a9f6392f4b80e8bab12d6fc57, type: 3} m_Name: m_EditorClassIdentifier: useCharacterObjectivePanel: 0 currentCharacterObjectiveIndex: 0 startMissionAfterPressingClosingStation: 0 useDelayToStartMission: 0 delayToStartMission: 0 objectiveInfoList: [] usingObjectiveStation: 0 firstTimeMissionsStateChecked: 0 eventOnMissionAvailables: m_PersistentCalls: m_Calls: [] eventOnAllMissionsComplete: m_PersistentCalls: m_Calls: [] explanation: 'This is a station system which can be used as a physical mission board or just or just an invisible element to configure different missions which are maybe activate by dialog or trigger. Each station has a list of missions, which are the one which contains the missions to achieve, tasks, and rewards and events to activate.'