using System.Collections; using System.Collections.Generic; using UnityEngine; public class playerGravitySystem : abilityInfo { [Header ("Custom Settings")] [Space] public bool gravitySystemEnabled = true; public gravitySystem mainGravitySystem; public override void updateAbilityState () { } public override void enableAbility () { } public override void disableAbility () { gravitySystemEnabled = false; } public override void deactivateAbility () { } public override void activateSecondaryActionOnAbility () { } public override void useAbilityPressDown () { checkUseEventOnUseAbility (); } public override void useAbilityPressHold () { } public override void useAbilityPressUp () { } }