using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [System.Serializable] public class pickUpIconInfo { public int ID; public string name; public GameObject iconObject; public GameObject texture; public GameObject target; public Transform targetTransform; public bool iconActive; public RawImage pickupIconImage; public bool paused; public RectTransform iconRectTransform; public CanvasGroup mainCanvasGroup; public GameObject iconPrefab; public Texture iconTexture; }