using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class manualDetonationMineSystem : MonoBehaviour { public float minDelayToActivateMine; public UnityEvent eventToPlaceNewMine; public GameObject currentMine; manualDetonationMineObject currentManualDetonationMineObject; float lastTimeMinePlaced; public void placeNewMine () { if (currentMine == null) { eventToPlaceNewMine.Invoke (); } } public void setCurrentMine (GameObject newMineObject) { currentMine = newMineObject; currentManualDetonationMineObject = currentMine.GetComponent (); currentManualDetonationMineObject.setManualDetonationMineSystem (this); lastTimeMinePlaced = Time.time; } public void activateCurrentMine () { if (currentMine != null) { if (Time.time > minDelayToActivateMine + lastTimeMinePlaced) { currentManualDetonationMineObject.activateMine (); removeCurrentMine (); } } } public void removeCurrentMine () { currentMine = null; } }