using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class damageInfo { public GameObject projectile; public GameObject objectToDamage; public float damageAmount; public Vector3 direction; public Vector3 position; public GameObject projectileOwner; public bool damageConstant; public bool searchClosestWeakSpot; public bool ignoreShield; public bool ignoreDamageInScreen; }