using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(levelManagerIngame))] public class levelManagerIngameEditor : Editor { levelManagerIngame manager; void OnEnable () { manager = (levelManagerIngame)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Open Next Scene")) { manager.openNextSceneOnEditor (); } EditorGUILayout.Space (); } } #endif