using System.Collections; using System.Collections.Generic; using UnityEngine; public class objectOnWater : MonoBehaviour { public virtual void updateExternalForces (Vector3 newValues, bool externalForcesActiveValue) { } public virtual bool isObjectOnWaterActive () { return false; } public virtual void updateExternalRotationForces (float rotationAmount, Vector3 rotationAxis, Vector3 externalRotationForcePoint) { } public virtual float getDensity () { return -1; } public virtual void setNewDensity (float newValue) { } public virtual void addOrRemoveDensity (float newValue) { } public virtual void setOriginalDensity () { } }