using UnityEngine; namespace GameKitController.Player { public class AddPlayerSpawned : MonoBehaviour { private playerCharactersManager _playerCharactersManager; private void Start() { _playerCharactersManager = FindObjectOfType(); AddNewPlayerSpawned(gameObject); } public void AddNewPlayerSpawned(GameObject gameObj) { if (gameObj == null) { gameObj = gameObject; } _playerCharactersManager.addNewPlayerSpawned(gameObj); } } }