using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class persistanceDialogContentListBySaveSlotInfo { public int saveNumber; public List playerDialogContentList = new List (); } [System.Serializable] public class persistancePlayerDialogContentInfo { public int playerID; public List dialogContentList = new List (); } [System.Serializable] public class persistanceDialogContentInfo { public int dialogContentID; public int dialogContentScene; public int currentDialogIndex; public persistanceDialogContentInfo () { } }