using System.Collections; using System.Collections.Generic; using UnityEngine; public class templateAbilitySystem : abilityInfo { public override void updateAbilityState () { } public override void enableAbility () { } public override void disableAbility () { } public override void deactivateAbility () { } public override void activateSecondaryActionOnAbility () { } public override void useAbilityPressDown () { //base.useAbilityPressDown (); checkUseEventOnUseAbility (); } public override void useAbilityPressHold () { } public override void useAbilityPressUp () { } }